XRHSHUI / ORIGINAL ARCADE
Choose from twelve original fighters and challenge four AI levels based on reactions, evasion and confirmed combos, with equal health and damage in 1v1 or 3v3 relay battles. Double jumps, full-body strikes, projectiles, throws and supers meet on three atmospheric stages. Quick battles, a four-fight arcade run and training; local records and arcade checkpoints. Keyboard on desktop, landscape joystick controls on phones and tablets. Solo against AI, sound off by default.
desktop, tablet, mobile. Single player against AI rivals.
Release and press Up again while airborne for one double jump; on touch return the joystick to center then push up again. AI difficulty changes delayed perception, evasion, anti-air, spacing and hit-confirmed combos rather than health or damage. Right hand: arrows move, jump and crouch. Left hand: D/F light/heavy punch, C/V light/heavy kick, G special, down+G second special, B super (two power bars). G+V enhanced skill costs one bar. Hold back to block high/mid; down-back blocks low. D+C evades, F+V knocks back, forward+F throws at close range. Optional down-forward punch command. Keys can be changed. Phone/tablet landscape: right joystick and left attack buttons; portrait pauses. Esc pauses; M toggles sound. Four AI levels, twelve original characters, three arenas, quick 1v1/3v3 relay, four-fight arcade and training. Single player only, no local or online human multiplayer. Local arcade checkpoints, records, key settings and JSON backup; no cloud save. Every load starts muted, language follows the portal URL.
No. All devices support solo play against local AI only. Choose 1v1 or three-fighter relay; AI does not count as a human player.
Use landscape orientation, the right joystick and left attack buttons. Portrait pauses without losing the current fight.
Records, keyboard/display settings and the start of the current arcade fight save in this browser. Export or import a JSON backup. No account or cloud save.
All four levels share the same health, damage and move rules. Higher levels react to visible actions sooner, evade projectiles, punish recovery and confirm longer combos. Both sides can double jump. AI also adapts to repeated crouching attacks with safe spacing, evasion and correctly timed landing attacks.
Free to play. No downloads or sign-up. Sound starts off; enable it manually.
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